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Baldurs gate dark alliance gameplay
Baldurs gate dark alliance gameplay







baldurs gate dark alliance gameplay baldurs gate dark alliance gameplay

The released game would sell over 500,000 copies on PS2 alone, a surprise hit in an extremely busy year for console releases – ports for the Xbox and GameCube came much later down the line, paving the way for a sequel in 2004.īy the time the PS2 was launched onto the market, Japanese RPGs were a dominant force on consoles, with the Western equivalent games tending to find a home mainly on PCs. Interplay’s RPG specialist Black Isle would collaborate on this new title with Snowblind Studios, the aim being to develop a game that fans of both roleplaying and action games could enjoy, with spells never before seen in the series incorporated to ramp up the action of the eventual product.

baldurs gate dark alliance gameplay

The intention was to base the gameplay on the third iteration of the Dungeons & Dragons ruleset (although the finished product had only a loose relationship with it). At some point during development, though, the idea of porting Baldur’s Gate II at all was jettisoned in favour of something that would only retain the franchise name, and in February of 2001 the all-new Dark Alliance was announced. In November of 2000, a spokesperson for the publish stated that the recently-released and critically acclaimed PC RPG Baldur’s Gate II was headed for the PlayStation 2, though rather than being a straightforward port of the game, it was explained that this version would probably be tailored towards the console market and the original game adjusted accordingly. Following some harsh financial results in 1999, Interplay began to switch its focus to the new generation of consoles.









Baldurs gate dark alliance gameplay